Smith Micro Poser Pro 2014
What About This?
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Poser is perfect for creating 3D character art and animation. For nearly 20 years, artists, hobbyists, illustrators, and animators have been getting creative with Poser. Poser includes over 5GB of 3D figures and content to get you started. Pose figures, add hair and clothing, props, lights and cameras to build 3D scenes. Render photorealistic and cartoon style images and video for web, print, and film. What will you create?
Interactively fit clothing and props to any Poser figure and create new conforming clothing using five intelligent modes that automatically loosen, tighten, smooth and preserve soft and rigid features. Paint maps on the mesh to control the exact areas that you want to modify. Use pre-fit tools to direct the mesh around the goal figure’s shapes. With a single button, generate a new conforming item using the goal figure’s rig, complete with full morph transfer
Copy Morphs from Figure to Figure
When creating new content for Poser figures, morph transfer enables conforming clothing developers to easier support a wide array of figures and include both full body and partial body morphs that can be driven by the base figure.
Powerful Parameter Controls
To provide Poser content developers more power, display hidden parameters so they can be interactively modified. Drag and drop parameters to change channel and parameter order calculation for control of how operations such as physics simulations, morphs, bends and deformers interact.
Pixar Subdivision Surfaces
We’ve integrated Pixar’s OpenSubdiv library to provide Pixar Subdivision Surfaces, with user definable subdivision levels per prop, figure or even individual body part. Subdivision improves bending fidelity, smooths polygonal surfaces and improves performance by enabling lighter poly-count content. Poser includes a new Unimesh skinning method to support subdivision on figures with compliant geometry.
Rendering Speed Improvements
The Firefly render engine has been optimized for faster performance when Raytracing.
Bullet Physics simulates Rigid Body dynamics, Soft Body dynamics, and dynamic strand based hair. Create rigid simulations with constraints to build complex mechanical interactions. Paint softbody constraint weights to animate. Add jiggle and bounce to any prop or character. Use the Live Simulation mode to preview dynamics in realtime, or calculate simulations to include in rendered animations.
Comic Book Preview Mode
Use Poser’s exciting new Color and B&W Comic Book Preview for static or animated toon imagery. This feature will enable you to create comic art with fantastic line control and color, or clean black and white outlines with persistent shading even when rotating or animating your point of view.
9 New Human and Cartoon Figures
Also included are two new humans utilizing magnets with weight maps and polygonal detailing optimized for SubD. Seven new 3D cartoon figures with incredible facial expressions and personality, worthy of an on-screen cameo in Hollywood, are part of the included content.
Magnet and Deformer Weight Map Support
Poser’s Magnets and Deformers have always been a powerful tool for modifying and animating figures and props. Now with Weight Maps, deformers are even more useful with extraordinary vertex level precision.
Magnet and Deformer Weight Map Painting Tools
Control the power of Poser’s new Magnet and Deformer Weight Maps with painting tools that enable vertex by vertex editing. With the added precision of Weight Maps, deformers can be subtly edited to create brilliant content.
Interactive Raytrace Preview
Preview every scene change you make with the new Interactive Raytrace Preview with a fast raytraced display. It’s a great way to see changes to camera angle, lights, shadows with all the benefits of the optimized Firefly Raytrace engine including transparency and reflections.
OpenGL Speed Optimization
OpenGL has been optimized for on screen performance so you can create and preview scenes changes and lights faster than ever
Grouping Tool Improvements
Selecting polygons for group editing is easier now by painting, add or remove polygons by group or material and mirror selections across X, Y and Z axes.
Morph Brush Improvements
New Morph Brush methods make it easier to tighten, loosen, sag, flatten smooth and restore any mesh, whether it’s a prop, figure or conforming figure. The new Goal feature lets you select a target to morph towards for precise fitting to any figure. Fine tune the morph creation process with the user definable Pokethrough Margin. Use arrow keys to change brush radius and magnitude.
Material Compound Nodes
Create and distribute complicated materials in a simpler fashion with Compound Nodes. Select any group of individual material nodes and combine them into a single block. Users can expand Compound Nodes to edit the individual nodes, or leave them collapsed.
Gamma Correction is now in both Poser 10 and Pro 2014 so gamma controlled content can be developed and delivered to every Poser user, supporting uniform materials across versions.
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